Thursday 28 July 2011

Comparison between, '80s, '90s and '00s levels.

I have made comparisons between 3 levels each from a different game and decade. The first is the PacMan; the second is Super Mario 64; and the third is Elder Scrolls IV: Oblivion.

In Pacman, the look is very basic, there is not a lot of different obects, there is the main character, Pac-man, the dots that are aimed to be eaten, the walls, and the enemies. The level's design never changes, the game just gets harder over time.

In Super Mario 64, the player has a number of worlds they can enter, each world has a number of mission, the world changes depending on which mission the player is doing. The design is very colourful, very cartoony, there is a lot of elements to the games look and the worlds aren't very expansive.

In Oblivion, the player is in a massive medieva fantasy world, with hundreds of individually names characters and items and quests. The design is very much an attempt to recreate a realistic world and make everything very believe and absorb the player into it.

In comparison I notice that the '80s game is very much the same as you progress through it, only gets harder. The '90s game sets a number of worlds and finds different ways to play in that different world, so it makes different objectives for the same environments. The '00s game creates a giant world which makes the character play for hours on end to expand it all. It still has that increasing difficulty, but it gives the player much more drive to play it, as it really creates a world to escape in.

No comments:

Post a Comment