Thursday 27 October 2011

I just finished my Basketball Court model for the 3D environmet. Here is the render:



 For the cage walls I used 4 planes with the steel texture below on it. I then added the next image onto the opacity channel of texture so as to make the plane transparent except for the wires. To make the wires diagonal in direction I just rotated the aplha map 45 degrees.



For the floor I used an asphalt texture combines with photo of a basketball courts lines to make an asphalt floored court. Below I ave added the asphalt texture as well as the UV Template and map.




For the hoop backboard and pole, I used: a UV template and map on a box for the backboard (as below); the steel texture used for the cage; and the steel texture with a red colour map over the top for the hoop.
 







Wednesday 26 October 2011

3D Environment Textures

I want the models and textures for the the 3D environment to be mostly very slummy looking. I want them to look like they have been poorly constructed and vandilised. This would mean some buildings having corners that aren't perpendicular; pathways with lots of cracks in them; graffiti on buildings; buildings that look like they have been either abandoned or broken into.

Here are some textures I have been using thus far:


This is a steel texture used on the poles for the Basketball court and to be used on lightposts


This is an asphalt texture that was used for the Basketball court surface and for roads


This is a stone texture that was used for stepping stones in the Apartment area. The stones were made with chips in them and crooked to fit into the make the look low quality. They have also been made to have an oragne tinge instead of the grey.



This is some graffiti that would be added onto walls of buildings.

Monday 10 October 2011

More On Time Travel Game

For the time travel game I imagine there being a  central time and place where the character spends a lot of time. The idea I had for the that area is a very slummy urban area. I have drawn a blue print of what the basic layout of the area would be. The objective in this level would be to find necessary upgrades for the players equipment.
This picture is an idea of what the auto shop would look like, with graffit and other vandalism as well as blood on the wall and vomit.

This is sketch of the front of an office block next to a basketball court.

This is a rough blueprint of what the Apartment area would be like.